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Impossible Mission II Overview

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Impossible Mission II is a platform-puzzle video game developed by Novotrade and published by Epyx in 1988. As a direct sequel to the 1984's Impossible Mission, the game expanded upon its predecessor's foundation while introducing new gameplay elements and challenges.

Development Background

Unlike many computer game sequels of its era, Impossible Mission II was built entirely from scratch, using no code from the original game. The development team used a bitmap animation tool called Film Director to create the graphics. The game was initially developed for the Atari ST, which served as the lead platform, before being ported to other systems.

Platform Availability

The game was released across multiple platforms including:

  • Commodore 64

  • ZX Spectrum

  • Amstrad CPC

  • Enterprise 128

  • Nintendo Entertainment System

  • MS-DOS

  • Atari ST

  • Apple II (128K minimum)

  • Apple IIGS

  • Amiga

Gameplay Features

Setting and Structure

  • The game takes place in Elvin Atombender's fortress

  • Consists of nine towers (eight outer towers and one central tower)

  • Each outer tower has a unique theme (computers, automobiles, furniture, etc.)

  • Towers are connected by vertical and horizontal corridors with elevator systems

Core Mechanics

  1. Tower Navigation

    • Rooms are connected by two vertical corridors with elevators

    • Horizontal corridors link different towers

    • Locked corridors require solving numerical puzzles to access

  2. Password System

    • Each outer tower contains a musical piece locked in a safe

    • The final password consists of six distinct musical pieces

    • Players must manage duplicate pieces by recording over them

  3. Robot Enemies The game features various types of enemy robots:

  • Security bot (standard patrol robot)

  • Shovel bot (pushes player off platforms)

  • Suicide bot (similar to shovel bot but self-destructs)

  • Mine bot (places land mines)

  • Pest bot (harmless but disrupts lift usage)

  • Squat bot (launches player upward or crushes them)

  1. Player Tools

  • Snoozes (temporarily freeze robots)

  • Lift resets

  • Bombs (timed explosives)

  • Mines (contact-triggered explosives)

Legacy

Impossible Mission II's influence extended beyond its initial release:

  • Included in the C64 Direct-to-TV (2004)

  • Featured in the C64 Mini console

  • Led to the development of Impossible Mission 2025 (Amiga exclusive)

Reception

The game received mixed to positive reviews from critics, with scores ranging from 46% to 96%. Notable praise was given to:

  • Challenging puzzles

  • Impressive character animations

  • Tension-filled gameplay

  • Won "Best Platform Game" from German magazine PowerPlay in 1988

Common criticisms included:

  • Similarity to the original game

  • Limited sound design

  • Lack of significant improvements over its predecessor

This ambitious sequel represented a significant attempt to expand upon the original Impossible Mission's formula while maintaining the core elements that made the first game successful.

refer:

https://en.wikipedia.org/wiki/Impossible_Mission_II

https://en.wikipedia.org/wiki/American_Video_Entertainment

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